Five easy party activities, with suggested ages, group sizes and instructions. Make different bingo cards for up to 12 players, then use the on-screen word caller to host.
Each card has 16 words in a 4 × 4 grid. Cards use different selections from the same 24-word pool. Children who are still learning to read can play with a helper.
Host word caller
Print the cards first, then call words here. Mark printed cards with a pencil. Generating new cards starts a new game and clears the caller.
Winning pattern: four in a row across, down or diagonally. No free square.
Free for your personal party use. No account or download required. The tool does not save your cards or send your inputs; keep the page open while hosting. Printing can also save a PDF through your browser.
Pick games for your party
These ages, group sizes and timings are planning suggestions, not product age ratings. Adjust for the children, space and available supervision.
Amazon links below open search results for supplies, not specific reviewed products. Check age labels, pack quantities and delivery to your country. You can play the paper-based versions with supplies you already have.
Pin the horn on the unicorn
Suggested ages 5+ · 3–12 players · 10–15 minutes
Draw a unicorn head on a large sheet of paper. Give each player a paper horn with reusable adhesive. Players take turns placing it while looking away; an optional blindfold needs adult supervision and a clear standing area. Do not spin players. The nearest horn wins; younger children can play with their eyes open.
Hide six coloured paper clues in an agreed area. Try these prompts: find somewhere shoes rest; look beside a storybook; check near a chair; look where coats hang; find a cushion; finish beside the party table. Adapt each clue to your space and keep clues away from roads, water and climbing spots. Let everyone share the final discovery.
Use a floor-standing target and soft rings. Mark a throwing line, give each player three throws and award one point per ring that lands on the target. Bring the line closer for younger players. Keep the target off people's heads and let everyone finish throwing before collecting rings.
Suggested ages 4+ with an adult · 2–12 players · 15–25 minutes
Draw a simple unicorn outline on paper and offer crayons, paper shapes and washable colouring supplies. Invite each child to give their unicorn a name and one magical ability. Display everyone's creation rather than judging a winner. Choose age-appropriate supplies and follow their labels.
Suggested ages 6+ or with reading help · 2–12 players · 10–20 minutes
Print one different card per player using the generator above. The host calls words at random and players mark matching squares. Agree the winning pattern first: four across, down or diagonally. No free square. Check each winning word against the host's called-word list.
No. Applause, choosing the next game or naming the group's unicorn can be enough. If you use take-home gifts, consider one for every child; our party favor guide helps with quantities and age checks.